D3D10CompileEffectFromMemory% = 9
D3D10CompileShader% = 10
D3D10CreateBlob% = 2
D3D10CreateDevice1% = 7
D3D10CreateDeviceAndSwapChain1% = 9
D3D10CreateEffectFromMemory% = 6
D3D10CreateEffectPoolFromMemory% = 5
D3D10CreateStateBlock% = 3
D3D10DisassembleEffect% = 3
D3D10DisassembleShader% = 5
D3D10GetGeometryShaderProfile% = 1
D3D10GetInputAndOutputSignatureBlob% = 3
D3D10GetInputSignatureBlob% = 3
D3D10GetOutputSignatureBlob% = 3
D3D10GetPixelShaderProfile% = 1
D3D10GetShaderDebugInfo% = 3
D3D10GetVersion% = 0
D3D10GetVertexShaderProfile% = 1
D3D10PreprocessShader% = 7
D3D10ReflectShader% = 3
D3D10RegisterLayers% = 0
D3D10StateBlockMaskDifference% = 3
D3D10StateBlockMaskDisableAll% = 1
D3D10StateBlockMaskDisableCapture% = 4
D3D10StateBlockMaskEnableAll% = 1
D3D10StateBlockMaskEnableCapture% = 4
D3D10StateBlockMaskGetSetting% = 3
D3D10StateBlockMaskIntersect% = 3
D3D10StateBlockMaskUnion% = 3
